3dcontent.be

interactive 3D & 2D for online & offline use.
by Michel Dhoore.

What is 3D internet?


It's now possible to show 3D objects, drawn with a 3D application or scanned, directly in the browser without extra plugins. You can't only show them, they can be interactive and animated.

What are the advantages?


Choosing your own point of view, looking at it from a different angle can put things into perspective and add an extra dimension if you wish.
(Now I'm out of cliches but it really does.)
An other major advantage is that you can run it offline without a server.

What I do?


I'm exploring the tools, the code and the frameworks and I'm developing new ways of combining geographical, architectural, engineering and gaming techniques in a 3D web environment.

Demo models

The demos only work on not to old devices with browsers that support webGL.
Firefox, Chrome & Edge work fine. In Internet Explorer 11 the camera pan (right mouse button) does'nt always work.
Most of the models I've made are light enough to run on smartphones and tablets but I'am still working on the game-like controls.
The "Fortified Position of Liége" demo combines geography, history and architecture in a 3D & 2D multimedia environment. The 3D geographic model was assembled with orthographic photos and DEM's (digital elevation models) from Géoportail de la Wallonie and Agiv Geo Point portal. Additional information was then added by means of a variety of techniques from game- & web development.


This project is all about Open Source. Its made with OS software and all the objects visualized are OS designs. The main page is a 3D menu from which you can link to the original models, quickly browse the plywood models with different gradient backgrounds and customize the Opentap models. In the side menu you can also find links to a more technical approuch of the OSE microhouse and the Kikori cnc gantry router for local production.
Exploring the practical use of 3D animated models for technical education and product presentation. For this model I started of with a 3D printable, educational toy from Thingiverse in .stl format and for this model I made the gears with Inkscape and Blender.

The photogrammetric scans were made with 123D Catch. The models were then retextured to one texture image and converted to .js with Blender.
Bruges-la-morte
is a low statue and was easy to photograph, The dying gladiator is much higher and harder to photograph from all angles without a ladder so the result is more rudimentary.
With the right equipment like ladders, drones, a camera on a pole,etc and enough photos; you can make pretty detailed scans of everything.


Being a visually oriented person I constantly seek visual ways to navigate through a lot of technical information. One way of doing that is by using imagemaps and/or mindmaps. From the moment you open your eyes in the morning you are bombarded with visual information but are not overwelmed by it. That's because we are build and trained for it. A detailed textual description would be quit intimidating. By making a initial visually supported layer we can make complex things alot more comprehensible. You get basic information when you hover over an item and you link to it when you click.
OS 3D web - OS photogear